9/6/2023 0 Comments Lollipop chainsaw concept art![]() ![]() While at Kung Fu Factory, I helped to create three of the eight characters for the fighting game, Girl Fight. I was tasked with creating the hi and low res assets for a game demo. The soldier was created for Motion Logic. The skin textures were created using a combination of painting in zbrush and painting in photoshop. You can see the new direction the game was taking via the launch trailer here.Īs a p.s., marvelous designer was not used on the cloth. Unfortunately, the game never shipped, but I am still proud of what our team accomplished as well as the work I did. Initially, we used CryEngine but at the end switched to Unreal 4, as well as a different visual style. My responsibilities included creating high resolution assets that would function as the testing ground for CryEngine integration, creating the quality benchmark for our game, helping to create the asset pipeline, and helping to R&D the asset swapping system with Joshua Ochoa and Chris Gillett.īelow you will see the base male that I created as well as clothing and character class variants. While at Robotoki, I served as senior character artist as well as acting lead until Mark Dedecker came on as a full time lead. Some adjustments were made to the game asset face at some point to better integrate it into the style of that world.Ĭreative Director(s): Robert Bowling / A.D. I created the high resolution asset for this character as well as the game ready asset. I was responsible for creating the boss character, Josie. Lollipop Chainsaw was an xbox 360/ ps3 title that was directed by Goichi Suda (director of Killer 7 and No More Heroes) and written by James Gunn (director of Guardians of the Galaxy). Even without the Big Boner.Lollipop Chainsaw & Various Games And something tells us that, with a sexy female lead fronting the assault, Lollipop Chainsaw will garner more success than Shadows of the Damned. Some attacks are a bit tricky to pull off, especially against bosses, but it remains thoroughly enjoyable, just as a Suda 51 romp usually turns out to be. Yes, the combat does get repetitive, but you’re able to unlock new combos and other techniques over the course of the game, becoming even that much more of a bad-ass in the process. There are mini-games that help break up the monotony, including first-person bike riding, a Pac-Man-style grid battle that’s actually quite enjoyable, and a side-scrolling game where, again, you’re doing your thing, but in a classic gameplay style. Lollipop Chainsaw’s main gameplay is hacking and slashing zombies with your chainsaw and pom-poms, and occasionally breaking out a special attack that earns you Sparkles, along with additional goods. Which is something definitely worth cheering about. Conversations shared between Juliet and Nick are among the funniest videogames have to offer, and the range of pop-culture references Gunn weaves in (including an unexpected nod to Michael Bublé of all people) make this the most western-friendly game to come out of the studio without sacrificing its brand of lunacy. Every grubby, obscene or just plain daft line of dialogue fits so well that we wouldn’t mind if Gunn became a permanent member of Grasshopper’s “videogame bandâ€. The partnership with James Gunn (writer of such wasterpieces as Slither and Tromeo And Juliet) is a much better fit to Suda’s style than we ever could have dreamed. But if you fall into the former camp then there’s much more to love here than ever before. ![]() Mechanically accomplished, stylistically exceptional yet littered with sloppy indulgences, Lollipop Chainsaw is another typical Suda game. Still, if you’re a Grasshopper fan then you know what to expect by now. ![]()
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